You are an Arcfiend!
1. Absorb energy from machinery, humans, and robots
2. Use energy to cast abilities
Abilities:
- Sap Power - Drain power from a target person or machine
- Discharge - Run a powerful current through a target in melee range damaging mobs and depowering doors
- Flash - Release a sudden burst of power around yourself disorienting nearby foes
- Arc Flash - Unleash a ranged bolt of electricity that chains to nearby targets with reduced damage
- Polarize - Unleash a wave of charged particles polarizing nearby mobs giving them magnetic auras
- Ride The Lightning - Expend energy to travel through electrical cables
- Jamming Field - Radiate electromagnetic waves disrupting nearby electrical signals such as radio communications for 30 seconds
- Jolt - Charge up and release a series of powerful jolts into your target, burning and eventually stopping their heart
- (Passive) Energy Storage - Store up to 2500 energy to use with your abilities
- (Passive) SMES Human - Immunity to most electric based attacks, identical to the gene
For more information, consult the wiki